![]() This is accomplished by the use of the integrated Ammo core, which pops down from the bottom of the handle when a thumbswitch located on both sides of the blaster is depressed. The Phoenix needs to be reloaded after ten shots. The ammo indicator shows the player's rank, while the strength indicator adds ten or twenty points to the value shown on the ammo indicator if any LEDs are lit up on the strength indicator. The rank is automatically shown at the end of the game. The rank will be displayed on the strength indicator. To see one's team rank, pull the shield trigger. The rank will be displayed on the ammo indicator. To see one's personal rank in a teamed game, pull the trigger. Once all taggers are finished being debriefed, the host tagger will distribute the scores to all the taggers. The player must aim the Phoenix's transceiver dome directly at the host's dome to get debriefed the Phoenix's transceiver dome will flash to indicate that it is being debriefed. When all tagger's have returned to the host tagger, the debriefing can commence. If the Phoenix cannot find the host tagger fast enough, a sound cue saying "Find Host." will play which tells the player to hurry up. When the game is over, the host tagger will announce that the game is over, in this case all other players must return back to the host tagger to debrief. Each LED is worth approximately six seconds. The five ammo LEDs will light up one by one to give one a visual cue as to how much time has passed in the countdown. ![]() When all players have joined, the host tagger can initiate the 30-second countdown, which allows the players in the game to find a hiding spot. If the game has no teams, only the ammo counter's stats will be shown. The strength and ammo counters will show the team that the player is on and what player the team is on respectively. Make sure the Phoenix's dome is aiming directly at the tagger in order to join. Step 3 - Pull the trigger to have the host assign your team, or move the team selector switch to assign your team yourself pull the trigger when done. Step 2 - When a game is found, the Phoenix will play a sound cue saying "Any team". The tagger will begin scanning for an LTTO hosted game. Step 2 - When a game is found, the host tagger will automatically assign the Phoenix a player ID. Do not pull the firing trigger or a normal LTAG game will begin. The tagger will immediately begin scanning for a hosted game. This means that any Phoenixes will have to join the game one at a time as they cannot tell if other Phoenixes are joining. One needs to perform a lot of steps before being able to join an LTTO hosted games, as the Phoenix has no beacon in its transciever dome, so the communication signals comes out the main barrel of the tagger. This is a hidden feature of the tagger that increases play ability. ![]() ![]() A sound cue is played when one is tagged out as well, as well as the transceiver dome staying lit.įeatures Ability to join LTTO hosted games and when three units of health remain in the tagger, it gives off a warning cue saying "Low Life!", and when no more units of health remain, the tagger is said to be tagged out and is rendered useless. The tagger's ammunition and strength indicators also start to randomly flash when hit. If tagged, it's transceiver dome lights up, a sound cue is played, and the tagger vibrates. A flashing LED is worth one unit of health or ammunition, while a lit LED is worth two units of health or ammunition. Each LED has the ability to stay completely lit or flash. Each indicator has five LEDs to give visual cues as to how much strength and health a tagger has left. The tagger has two indicators, one for ammunition and one for strength. Even so, older taggers can receive the debrief information the tagger has achieved just by looking at their HUDs. It does not have a heads-up display like older taggers, though, so it cannot tell if one is aiming at a friend or foe just by pointing the blaster at a person, neither can it receive detailed information when debriefing has been finished, unlike older taggers. There are a few switches on the blaster that can be toggled for different settings, like strength and health count. When Tiger Electronics went out of business, Hasbro put the tagged under their own label. It can play with older Lazer Tag Team Ops taggers, which was a hidden feature in the blaster. The set includes 2 Phoenix LTX Taggers, 2 Phoenix LTX Scopes, 2 Shot Blast attachments for the Tiger Electronic sets, and a special video game attachment for use with the "Solo" game mode. It was the last Tiger Electronics blaster before they went out of business. The Phoenix LTX is a 2008 Tiger Electronics/ Nerf Lazer Tag tagger. Unlimited Energy Beams, reload after 10 Shots
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